4 ms·
Telengard was great fun, but it was still similar to a rogue-like in the sense that you were just walking around a dungeon trying to kill, loot, and not die. I
by soylentcola 7y ago
Telengard was great fun, but it was still similar to a rogue-like in the sense that you were just walking around a dungeon trying to kill, loot, and not die.
I always heard it was procedurally generated but the layout was always the same for me. Looking into it, it seems that to save on memory, the levels are "generated" on the fly, but from a set of seed numbers that were hard coded into the game and didn't change.
I tried mapping for a while but lost patience. Good thing I did because it allegedly has something like 2 million rooms.