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We’re an embedded gaming system (casino) and I make sure we have a platform abstraction layer (2 c++ files per platform), and any project we build can be made f
by smallstepforman 7y ago
We’re an embedded gaming system (casino) and I make sure we have a platform abstraction layer (2 c++ files per platform), and any project we build can be made for any platform (even Haiku). The amount of threading issues you discover makes this exercise absolutely worth it. The platform files haven’t been touched for almost a decade, write once (a week) and use forever.