4 ms·
Qt doesn’t cut it; it’s designed for something completely different: windowed GUIs, not (3D) games. It’s the same reason why you wouldn’t make a game using WinF
by colejohnson66 7y ago
Qt doesn’t cut it; it’s designed for something completely different: windowed GUIs, not (3D) games. It’s the same reason why you wouldn’t make a game using WinForms. Basically, games use a different architecture than GUIs.
- newnewpdro 7y agoSDL w/OpenGL more or less covers the big three though
- tuckerpo 7y agoSDL probably isn't performant enough for AAA titles.
- newnewpdro 7y agoUninformed nonsense, SDL gives you the graphics context and you directly use native calls. It even supports Vulkan these days.
- tuckerpo 7y agoHence the probably part of my comment. I wasn't speaking as an SDL authority.