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It's weird because Unreal Engine 4 is actually pretty well supported on Linux. I wrote a substantial projection art piece recently that used a ton of low level
by daenz 7y ago
It's weird because Unreal Engine 4 is actually pretty well supported on Linux. I wrote a substantial projection art piece recently that used a ton of low level UE4 features, including native C++ modules, and it all worked flawlessly on Linux[0]
0. https://youtu.be/ggRcDQZWD_8?t=1284 https://youtu.be/ggRcDQZWD_8?t=1284
- flafla2 7y agoRocket League uses UE3, not UE4 (albeit heavily modded UE3)
- jeroenhd 7y agoI don't think the engine itself would be the problem. There might be a piece of middleware that breaks support through. Both Linux distros and MacOS are transitioning to x64-only and I can imagine a proprietary piece of third-party middleware doesn't support proper x64 or something making it impossible to upgrade the system to support modern OS's.
- jchw 7y ago> Both Linux distros and MacOS are transitioning to x64-only I think this isn’t true. Although more Linux distros aren’t shipping full x86 images anymore, I don’t think that actually impacts x86 support on AMD64 setups. Some limited amount of x86 packages continue to be provided for running Wine and legacy proprietary software. macOS is killing the ability to run 32 bit code at all. There’s not much of a true technical reason to do this that I’m aware of, it’s a decision similar to Windows disallowing 16 bit software in 64 bit Windows. Under Linux AMD64 not only can you run 32 bit software, you can still create 16 bit code segments as well. No vm8086, but it can still be used for emulating old Windows applications.
- dx87 7y agoThe EGS doesn't run on Linux though, and Rocket League is leaving Steam.
- bostonvaulter2 7y agoRocket League is leaving Steam?!? I guess I shouldn't be surprised but that is very annoying. I'm definitely not looking forward to the fracturing landscape that is ahead.
- cwyers 7y agoA fractured landscape is a competitive one. Valve had several years of high margins (meaning more money to them, less to the people that made games) and stagnation of the Steam platform. I prefer this fracturing to the monoculture.
- Polylactic_acid 7y agoIt would be nice if any of the game stores would actually compete instead of paying for exclusives. Steam has 1000x the features of any of the other stores. Origin has had probably a decade to catch up and yet its just falling further behind. All this fracturing means for end users is more rootkit launchers to install and less games for linux users.
- cwyers 7y agoIt's a chicken and an egg problem. Developers won't come until you have marketshare, and users won't come until you have games. Paying for exclusives is a way to bootstrap a chicken without an egg.
- sillysaurusx 7y agoWorked real well for TV. Lots of people went back to piracy because you have to be on so many platforms. I guess it's not a fair comparison though, since you can't really subscribe to steam. So I regret saying anything. Has anyone tried that model? "Pay us $30/mo and play whatever you want."
- 7y ago
- heavyset_go 7y agoThis is awesome. If you haven't already written about this, you should, because I'd love to read about it.
- peteforde 7y agoI'd second that. Brilliant work. I'd love to see a technical teardown.