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> I also wonder if this means that Rocket League will not run on Google Stadia and its competitors, as those platforms mostly run on Linux systems. Firstly, wh
by Arelius 7y ago
> I also wonder if this means that Rocket League will not run on Google Stadia and its competitors, as those platforms mostly run on Linux systems.
Firstly, what do you mean by competitors? I'm pretty sure none of xCloud, Playstation Now, or Nvidia Now use Linux systems.
Secondly, I wouldn't read that far into it. I doubt this has much to do with supporting the Linux API, and more about other burdens of support for Linux desktops, dealing with packaging that can deal with differences in distros, systems, and drivers especially in the context of all the configuration and poor vulkan support. Likely make Linux as a platform not worth supporting. Where Stadia will almost certainly be evaluated separately like a standard game console due to it's (I assume) hardware and api stability. Of course, Stadia may also not be decided worth the burden based on it's player-base, but I am confident it'll be an orthogonal decision.
- jeroenhd 7y agoFor macOS you're probably right; a Vulkan rewrite is likely not worth the expenditure. > Firstly, what do you mean by competitors? I'm pretty sure none of xCloud, Playstation Now, or Nvidia Now use Linux systems. I see no reason why Nvidia wouldn't use Linux where possible. Windows, especially cloud based Windows, has weird and sometimes expensive license charges that any Linux-compatible game does not need. They're likely still going to run Windows VMs out of necessity, though. I don't know the game streaming market well but with the groundwork Valve laid down for SteamOS support, I can see Stadia competitors choosing to use Linux as a cost-saving measurement. Still Google is quite some party to ignore. Aside from dropping generic Linux support (which, of course, has an infinite amount of configuration options, especially when you encounter Arch and Gentoo users) they're also dropping SteamOS support. SteamOS (Debian with a layer of Valve software) deals with basically all issues you might have with libraries and versions for you. This sounds like a choice based on economics (cost of testing Linux packaging vs income from Linux users) but if I were a Steam box user, I'd want the money I've invested into the game back. Based on the laws in my country, I'd say the product will be mostly broken (the main component, online play, will be intentionally disabled) which might be reason to terminate the purchase agreement (i.e. trade the product back for money as its manufacturer will not fix the shortcomings introduced). They'll likely fight tooth and nail to prevent this but one big lawsuit and the cost of maintaining limited Linux support would likely outweigh the cost of killing it after selling the game with Linux compatibility.
- yellowapple 7y ago> dealing with packaging that can deal with differences in distros, systems, and drivers "Differences in distros" is easy to fix: only target one distro (e.g. Ubuntu), and let users of other distros figure it out on their own. This has worked well for Steam's Linux ecosystem. Dealing with "systems and drivers" is the exact same problem as exists on Windows.
- Arelius 7y ago> Dealing with "systems and drivers" is the exact same problem as exists on Windows. I'll give you that regarding drivers, except the Windows market is significant enough to make the economics work out more favorably.