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When I saw Telengard played on a friend's Commodore 64, I thought for sure it was the end of Dungeons & Dragons forever. Who would want to bother with getting a
by Mountain_Skies 7y ago
When I saw Telengard played on a friend's Commodore 64, I thought for sure it was the end of Dungeons & Dragons forever. Who would want to bother with getting a DM and buying lots of books when you could get the same thing from a computer whenever you wanted?
Glad I was wrong!
- soylentcola 7y agoTelengard was great fun, but it was still similar to a rogue-like in the sense that you were just walking around a dungeon trying to kill, loot, and not die. I always heard it was procedurally generated but the layout was always the same for me. Looking into it, it seems that to save on memory, the levels are "generated" on the fly, but from a set of seed numbers that were hard coded into the game and didn't change. I tried mapping for a while but lost patience. Good thing I did because it allegedly has something like 2 million rooms.