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I've put a lot of time and money into Rocket League, including working on GNU/Linux support for BakkesMod. This is a damn shame. Second follow up: I have Proto
by Jeaye 7y ago
I've put a lot of time and money into Rocket League, including working on GNU/Linux support for BakkesMod. This is a damn shame.
Second follow up: I have Proton running RL consistently at 250 FPS using the following start command: PROTON_USE_D9VK=1 %command% -nomovie -high -AllowBackgroundAudio
First follow up: With the native version, I can keep a steady 250 FPS (the in-game max). With the Steam Play version, using Proton 4.11, I average around 145 FPS. Certainly not the same.
- codyb 7y agoSeems like they’re making money hand over fist and releasing nothing besides cosmetic items. I’m super happy to support the game developers because I love Rocket League, and I do buy cosmetic items when I like them because the 20 bucks here or there doesn’t really bother me so much. But when I read the forums all I see is complaints that no one is listening, that there’s been no improvements on tournament play and organization, that there’s been nothing new for years except skins and decals. Better training packs would be awesome. Being able to access training packs in any manner besides these 16 or 20 character hashes or whatever would be awesome. Being able to favorite a training pack _after_ you started playing it would be awesome. On the switch I can’t start a training pack from a 16 character code, then favorite after I start it, I need to reenter the entire code and then remember to click favorite. If I ever do want to switch to a better platform than switch I can’t transfer any of the items I paid for, I’ll have to figure out the market place to sell my items then buy new ones on a new account, and I probably won’t be able to transfer friends lists or anything else. Maybe it’ll get better if they’re supporting less platforms but seems like they could start introducing a bit more than cosmetics here and there considering the money they’re pulling in.