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Looks interesting, but the main page claims it has support for a lot of languages, but according to this module page it only supports javascript, typescript, an
by komali2 7y ago
Looks interesting, but the main page claims it has support for a lot of languages, but according to this module page it only supports javascript, typescript, and html?
https://github.com/hlissner/doom-emacs/blob/develop/docs/index.org#lang https://github.com/hlissner/doom-emacs/blob/develop/docs/ind...
- NotATroll 7y agoThe TODO is regarding documentation iirc. All the languages supported are in the init.example.el file seen here: https://github.com/hlissner/doom-emacs/blob/develop/init.example.el#L107-L165 https://github.com/hlissner/doom-emacs/blob/develop/init.exa... Uncomment them, run doom refresh. Check their module under https://github.com/hlissner/doom-emacs/tree/develop/modules/lang https://github.com/hlissner/doom-emacs/tree/develop/modules/... for any external requirements that they need or flags that they support.
- snicker7 7y agoThe comments are hilarious: ;;hy ; readability of scheme w/ speed of python ;;rust ; Fe2O3.unwrap().unwrap().unwrap().unwrap() ;;javascript ; all(hope(abandon(ye(who(enter(here))))))
- rocha 7y agoFrom my experience, most of the packages listed there with TODOs have basic support with some extras, but are lacking documentation and testing. For example rust, supports syntax, formatting, lsp or racer, cargo and other goodies.