4 ms·
I had this idea for an RTS to make it more accessible, only allow one action per second (and you can manage a queue of actions). That way it plays more turn-bas
by bick_nyers 7y ago
I had this idea for an RTS to make it more accessible, only allow one action per second (and you can manage a queue of actions). That way it plays more turn-based and strategic. Maybe 60 APM would still be too high and 30 APM would be better. To make it distinct from a faster paced tactics-genre game I think you would likely want smart AI that can micromanage for you and the idea is that you are giving them more high level commands like be aggressive, defensive, and maybe a sub-task like either patrol or aquire materials when not suspecting combat. I think that this would be more akin to playing like a General than current RTS, which is more playing like an all-knowing micromanaging god. Maybe I'll try it out after my next game.