10 ms·
In my experience, the problem is that debug builds (which, I assume, are not optimized) are still annoying. I recently built a new PC and got a Ryzen 3900x, so
by NanoCoaster 7y ago
In my experience, the problem is that debug builds (which, I assume, are not optimized) are still annoying. I recently built a new PC and got a Ryzen 3900x, so I'll probably have to check again with that :)
Now, "atrocious" may have been bad wording without context: I think it's just taking very long to finish the normal edit-start-debug cycle, compared to other languages (Go, Java, C# for example). I don't have any numbers right now, but I'll try to update my post once I get home, I've done a few basic emulator projects in Rust :)
At least, it was long enough to be annoying to me. Maybe I'm just too used to C#, which I use at work.
- LandR 7y agoI've seen some pretty long compile times in C#, at my previous job building a local copy of the whole solution was around 40mins to an hour (400+ csproj).
- tsimionescu 7y agoI guarantee that a 400+ module Go program or 400+ Rust crates will build much slower (if no other reason, simply because Go or Rust compilers do a lot of work that is deferred to runtime in C#).