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If that's your perspective, then so be it, that was your experience with the scene, it does not match mine. Of course, I can only speak for the corner of the sc
by erikbye 7y ago
If that's your perspective, then so be it, that was your experience with the scene, it does not match mine. Of course, I can only speak for the corner of the scene I was involved with, and perhaps I spoke in too general terms previously, but from my days, not once did I hear talk of the corporate world except if it was derisive. Most teenagers don't hold dreams of becoming white-collar slaves, joining the ranks of 9-5 drones in cubicles, especially not those in the scene. People got jobs because they grew up, because they had to. They became adults with responsibilities, and it was simply time to stop spending time on frivolous things, not because it was a goal or motivation, but because you had to make money, black hats, and gfx coders alike.
As previously discussed in this thread, many sceners ended up in game dev, others became artists (music), that should tell you something about what their motivation was, and what they considered fun. The drudgery of working in a Fortune 500 doing enterprise programming was not it.
Those who didn't concede to a job attempted to start their own thing.
- arexxbifs 7y agoI didn't say people dreamt of becoming "white-collar slaves" or "9-5 drones". I said a lot of of sceners dreamt of working with software development - which of course includes games. The general notion was more along the lines of late-night hacking sessions to put the finishing touches on the magnificent game that would earn you fame, fortune and street cred, not writing API specifications in Word Perfect.