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You don't need 144fps for a 144hz monitor. You didn't say that that is your setup, so I am just assuming here, but the 144 sounds too specific for it to be coin
by mosselman 7y ago
You don't need 144fps for a 144hz monitor. You didn't say that that is your setup, so I am just assuming here, but the 144 sounds too specific for it to be coincidence.
The thing about refresh rates for screens, as I understand it, is not that you need to have a 1:1 relation between your fps and hz, but you don't want to 'lose' frames due to your hz being too low. The lower both are, the more likely you are to miss frames as the image might enter the monitor exactly at a moment where it can't render it. That is why running a game @ 40fps will still be smoother on a 144hz monitor than it is on a 60hz monitor. Higher hz, just means you have a better chance at seeing all the rendered frames.
Sure 144fps sounds like a great situation for a 144hz monitor, but I think in reality it just means that you are missing a higher percentage of your frames. So you'd either need some sort of syncing technology (which AMD and NVIDIA have) or an even higher hz monitor. Again, I think, that if you don't, you will just be rendering many of your frames for nothing, as your fps and hz are not aligned. So you might as well get a GPU that renders your games at 80fps for your 144hz monitor. The difference between 144fps and 80fps in terms of money is probably a lot higher than lets say going from 40 to 80.
This is all based on my limited knowledge that I acquired from my research I did when I bought my own 144hz monitor.
- iad 7y agoFor the competitive games where higher framerate is most advantageous (i.e. shooters), I come to the opposite conclusion. Games like that tend to have long periods of low activity where you aren't being challenged, with short periods of chaotic fighting where framerates are significantly worse. It's only during those chaotic times where the performance (of both the hardware and the player) actually has an effect on the outcome of the match. I think it's far more important to have a consistent framerate than it is to worry about wasting potential (fast) frames. Inconsistent smoothness and input lag will create a disadvantage compared to just playing at a capped (lower) framerate. So I think a balanced system (both the hardware and the graphical settings) with a 144hz monitor should be able to run games at far beyond 144 fps most of the time, so that the framerate will only drop down to around 144 in the worst moments. I would even suggest setting a framerate limit near the worst framerate your system often drops down to in the game. How much your hardware needs to be "overprovisioned" depends on how poorly optimized the game is. For many games this can as much as a factor of two difference. So you might only be putting 50% load on your GPU most of the time, but peak at 100% load at important times.