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In current VR technology that's going to be hard and annoying: > Text is tough in VR. It’s hard to read, given the resolution of today’s HMDs and it’s hard to
by 0xFluegel 7y ago
In current VR technology that's going to be hard and annoying:
> Text is tough in VR. It’s hard to read, given the resolution of today’s HMDs and it’s hard to write, since you’re typically blind in a headset and it’s annoying to be tied to a keyboard at a desk when you’d rather walk and move around in VR. I tolerate these problems with RiftSketch by making the text in the editor extremely large. I can only see 20 lines of code at a time in VR whereas my physical desktop has a 4K monitor where I’m usually looking at 140 lines of code per file with several files open side-by-side. (https://uploadvr.com/riftsketch/ https://uploadvr.com/riftsketch/)
And that isn't even trying to give you a pen & paper experience. (<- something I'd also like to have.)
- vanderZwan 7y agoThat's why I mentioned Dynamicland: it kind of inverts VR by projecting onto real-world objects. It might be a way to bypass these issues