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OpenGL does not stop being cross-platform just because it does not work natively in 1 platform. In any case, abstraction layers for macOS already exist. And,
by gdxhyrd 7y ago
OpenGL does not stop being cross-platform just because it does not work natively in 1 platform.
In any case, abstraction layers for macOS already exist.
And, going by your definition, if Apple only allows Metal, then no API will be cross-platform ever anyway.