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I'd really appreciate a comparison of how the sound was done. Although the SNES could not match the resolution of the Amiga, for my money OoTW sounds a lot bet
by beloch 7y ago
I'd really appreciate a comparison of how the sound was done. Although the SNES could not match the resolution of the Amiga, for my money OoTW sounds a lot better on the SNES.
- throwaway2048 7y agoFrom a hardware overview perspective, the Amiga's sound chip was essentially 4 "dumb" 8 bit PCM channels, so audio effects and synth stuff was fundamentally CPU driven, and I'm guessing most of the CPU horsepower was going into the 3d rendering, without much left over for sound. The SNES has a completely separate audio subsystem, with 8 16bit PCM channels, with its own CPU and RAM purely dedicated to sound generation.
- robdachshund 7y agoThe SNES SPU is a sample based synth. You load samples in externally and use a tracker to sequence the notes.