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How is it too manual compared to eg C# where I need to implement IDisposable and wrap use of variables in "using" to really ensure something is cleaned up when
by 72deluxe 7y ago
How is it too manual compared to eg C# where I need to implement IDisposable and wrap use of variables in "using" to really ensure something is cleaned up when I want it cleaned up (without risky memory ballooning relying on the GC)?
C++ destructors to clean up your resources are really neat. And deterministic - you know when stuff is going to get cleaned up.
Or was it some other "manual" feature that's too much of a burden? Honestly curious.