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Contrast this with of all things, your standard art major--- when your grade depends entirely on the work of your mind AND HANDS, it is much harder to game the
by hsmyers 16y ago
Contrast this with of all things, your standard art major--- when your grade depends entirely on the work of your mind AND HANDS, it is much harder to game the system even if such gaming was accidental. I'm sure there has been erosion since I worked my rear end off for each and every credit I earned, but it still comes down to proving you've actually learned what was taught for each studio class. Won't talk about art history, will talk about intro to silversmithing. There is no way to fake knowledge/skill when it comes to swinging a hammer at a piece of metal in an effort to change it's shape in a planned and meaningful manner. Kind of a nice regression-testy sort of thing...
- WalterBright 16y agoCaltech had a famous EE lab class. At the beginning, you wrote a spec for the project you would design and build. The spec had to be approved by the prof. At the end of the term, you handed in your project. If it met the spec, you got an A, if it didn't, you got an F. No excuses were accepted.
- spacemanaki 16y agoOn the other hand, there's no way to fake your code compiling either. We had programming exams in front of Linux shells without network access -- if it didn't compile, you got a 0. This was CS 101 at a big state school. Unfortunately, it wasn't actually such a great method for getting students to learn the material...
- mikecarlucci 16y agoI took a few CS classes at a liberal arts college and those exams were miserable. 3 hours on friday nights a few times a semester. That was part of the reason I switched from CS. Same thing; no compile no grade. And there would be some nervous kids at the 2:45 mark.