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OpenGL is probably going to be around forever, there's just too much stuff written around it that has 0 benefit from being completely rewritten in Vulkan. What
by qalmakka 7y ago
OpenGL is probably going to be around forever, there's just too much stuff written around it that has 0 benefit from being completely rewritten in Vulkan. What is going to probably happen is that native OpenGL drivers will stop being developed as soon as implementations on top of Vulkan such as Zink become stable and competitive. After all, the fact that modern APIs such as DX12 and Vulkan are so low level has made reimplementing older, clunky APIs such as OpenGL and DX11 on top of them not only possible, but pretty much doable (see DXVK for instance).