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This is the same reason that most video games these days use Ogg Vorbis for their music and sounds, because they save a lot of costs by using an unencumbered au
by kenjackson 16y ago
This is the same reason that most video games these days use Ogg Vorbis for their music and sounds, because they save a lot of costs by using an unencumbered audio format.
Are you sure about that? I'm sure a lot do, but I think a lot use WMA on Windows and XBox. I believe the encoder and decoder are free for use when developing games for those platforms. I think a different codec is then used for PS3 and Wii. I've certainly seen Vorbis used, but I think WMA is still used a fair bit more. I'd love to see evidence either way though.
- nuclear_eclipse 16y agoYou are correct on consoles, as those are generally restricted by the manufacturer to using codecs that are burned into the hardware. But almost all of the latest PC games that I have played are using Ogg Vorbis for the audio.