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It's not the most complex or hardest kind of software, but it does have special concerns. Dates are huge; you have to have a good E3 demo, and you (often) have
by xsmasher 7y ago
It's not the most complex or hardest kind of software, but it does have special concerns.
Dates are huge; you have to have a good E3 demo, and you (often) have to ship in time for Christmas. These dates can not slip.
There's also a lot more art / interfacing with artists / art tooling and collaboration than a typical software project.