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Yes, I am aware of the direct state access extensions. It was a good step forward, but a bit too late. And it still applies only to GL objects like buffers, sam
by skocznymroczny 7y ago
Yes, I am aware of the direct state access extensions. It was a good step forward, but a bit too late. And it still applies only to GL objects like buffers, samplers, textures. For things like setting scissor test, blending, depth test/write, color masks, binding textures, you're back to the global state.