4 ms·
I played around with the games for a few months when it came out, but I spent much more time with it hooked up to my computer and experimenting with it in Proce
by soylentcola 7y ago
I played around with the games for a few months when it came out, but I spent much more time with it hooked up to my computer and experimenting with it in Processing and TouchDesigner, etc. I also loved seeing how people were using it for mo-cap stuff in animation projects.
I never got the second one and while I initially thought about getting one of PrimeSense's own depth cams (Carmine I believe it was called), they were bought by Apple who shut down development of their OpenNI middleware.
I think it was forked to some degree and still exists but I'd gotten distracted with other projects and demands on time so I haven't kept up. I also bought a dev version of one of Intel's depth cameras, but it had its own issues. Nobody really seemed to be working on them and I couldn't find the time to learn the kind of skills I'd need to hack together my own solutions.
I may have to dig that stuff out and see if there have been any interesting developments in the ensuing years.