4 ms·
maybe don't compete with the simplistic games that don't require ads or in-app purchases? or produce a quality product that people are willing to pay for. if yo
by distantsounds 7y ago
maybe don't compete with the simplistic games that don't require ads or in-app purchases? or produce a quality product that people are willing to pay for. if you need your hand held to come to these conclusions perhaps you're in the wrong business.
- Fr33maan 7y agoI don't compete with that kind of games but IAP/ads is the business model of 99% of games which makes money, which is obviously a goal. Producing a product of quality is a top priority but it's not enough, you need marketing too in order to have market adoption. There is many games of quality that people don't want to buy. Making a paying game in 2020 on mobile is definitely a wrong strategy choice for most of the games.