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"Also, there’s the sound. There was a delay from seeing the explosion to the sound reaching the camera. We knew the approximate altitude that the plane was flyi
by flippyhead 7y ago
"Also, there’s the sound. There was a delay from seeing the explosion to the sound reaching the camera. We knew the approximate altitude that the plane was flying at from the flight information. We knew the location from the flight path. So we were able to calculate the distance and the altitude—and, therefore, the hypotenuse between them and the camera—and calculate how long the sound of an explosion would take to travel that distance. And it was roughly what we were seeing and hearing in the video, about 10 or 10.5 seconds."
Neat!
- darkwater 7y agoActually the sound analysis doesn't prove it's a real video, it just cannot prove it is fake. One could totally make up a video keeping sound propagation times in mind. The most important thing is tracking the footage real location and checking that the plane or missile weren't edited in.
- aaron695 7y agoNo one is faking footage. They are just re-posting old footage of different incidents. IE in the Australian fires atm. It's to hard to fake footage. You are just checking it's the right location, right time. It's entropy. Real leaks are way easier than fake leaks.
- mamon 7y ago>> Real leaks are way easier than fake leaks. Maybe for the private person. For a certain three letter agency looking to start a war with Iran it is quite easy to produce fake.
- smabie 7y agoI don’t think anyone wants a war with Iran, buddy. Not even the Saudis.
- darkwater 7y agoFaking footage will only get cheaper and easier. But yeah, right now probably the most used fake sources are simply different, older incidents.
- deleted 7y ago[deleted]
- nitwit005 7y agoGetting real footage from some location is kind of trivial. If you try to edit a person into a scene, you have to do a lot of work to carefully fix up the lighting and shadows, which is difficult to do perfectly. That's not the case with a tiny distant object against a dark sky. There aren't many editing artifacts to look for.