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If a child acts aggressively when denied something they want then they need to be helped to learn better behavior control. I cannot imagine that before video ga
by tudorw 7y ago
If a child acts aggressively when denied something they want then they need to be helped to learn better behavior control. I cannot imagine that before video games there was never any similar behaviour, perhaps it was over denied access to fuzzy felts, or your book you 'never take your head out of' :)
- lotsofpulp 7y agoI am under the impression that some video game designers are using psychological techniques similar to those used by slot machine makers to take advantage of every weakness in the mind to create an addiction. If so, it’s not comparable to behavior from reading a good book.
- tudorw 7y agoI concede somewhat, you are correct, the psychological manipulation present in contemporary game design certainly ups the stakes, still, we can teach our children that gambling is a risky activity, it will cost time and money, lost opportunities, so there is still hope.
- lotsofpulp 7y agoContinuing deeper into this conversation would lead towards a discussion of how accurate a model of "free will" is, but I'm not so sure that certain activities are so different than addictive drugs such as opioids. If people become so good at pressing the right buttons in the brain, the probability of success of "teaching" children to not get addicted will be very low, and the best chance of success is abstain from it, just like with opioids.
- watwut 7y agoActually, this issue is worst with video games then say lego or toy cars or dolls. The off-tablet activities seems to be easier to stop for kids and definitely less addictive. Kids are also calmer after stopping them (less likely to take frustration on siblings, less irritable).The selfish advantage of video games is that kids stick to them longer then with other activities, so the parent has more of uninterupted time. tl;dr: kids behavior changes depending on which activity they do or did last hour I mean, seriously, it is the similar with adults. Gamer after long session is more irritable, still frustrated from looses and not exactly pleasant to be around.
- ivanhoe 7y agoBut you can't compare lego and playing Wii tennis, one is a competitive game, the other is coop. Imagine kids outside playing some competitive kids games and playing Wii, that is more fair comparison. Both will induce similar behavior in kids, at least mine: sometimes getting angry or crying if they're not the best, taking a ball and not wanting to share with others, etc. At some age all kids do that and then they slowly learn to control it better. Of course, going outside and playing with other kids is the best, but sometimes they can't do it and then I see Wii as much better substitute than classic video games or lego or whatever (don't get me wrong, legos are great, just not for the same reasons)