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It used to be hard to kill someone. You'd need a sniper team, or a strike force. You'd take out your target and anyone putting up a fight, including collateral
by jacobush 7y ago
It used to be hard to kill someone. You'd need a sniper team, or a strike force. You'd take out your target and anyone putting up a fight, including collateral damage. You'd run the risk your team would get killed. Today, you don't run those risks. The stakes are low. More people can be killed with less fuss, and little political fallout at home.
- AnimalMuppet 7y agoFair point. There's Somebody's Law (I forget whose) that adding lanes to roads increases travel time, because traffic increases more than enough to compensate for the new lanes. This may have a similar effect - decreasing the per-kill collateral damage (or at least media attention) may result in even more killing.
- ithkuil 7y agoPerhaps "Jevons paradox" was the name on the tip of your tongue?
- AnimalMuppet 7y agoNo, but it's related. The one I was thinking of was specifically related to roads and highway traffic. But, for what I was trying to say on this topic, Jevon's paradox works, too.
- ithkuil 7y agoBraess' paradox is specific to roads, although IMHO it's caused by a different mechanics and IIRC only applies when a route is completely removed (or utterly crippled to achieve the same effect)