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> “Games aren’t just an ordinary piece of software, they are a complex beast that require many different disciplines to successfully ship, and often on timeline
by ken 7y ago
> “Games aren’t just an ordinary piece of software, they are a complex beast that require many different disciplines to successfully ship, and often on timelines that require sacrifices to be made,” said game developer ...
Is this any different from any other type of software? What is this "ordinary" software that doesn't require different disciplines, or have timelines?
- xsmasher 7y agoIt's not the most complex or hardest kind of software, but it does have special concerns. Dates are huge; you have to have a good E3 demo, and you (often) have to ship in time for Christmas. These dates can not slip. There's also a lot more art / interfacing with artists / art tooling and collaboration than a typical software project.