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Perhaps consider opening it up in a limited fashion to start? See if you can find some vetted contributors first, and then work towards eventually open sourcin
by sbarre 7y ago
Perhaps consider opening it up in a limited fashion to start? See if you can find some vetted contributors first, and then work towards eventually open sourcing the whole thing once you feel it's in a better place and it's been (sort of) peer-reviewed for bugs etc..
There are plenty of people looking to get into the games industry, and working on a shipped/existing project can be much less daunting than building your own thing. It might take a bit of time but I'm sure you could find some collaborators, maybe through game jams or meetups?
Also, everyone writes messy code. I wouldn't stress too much about that part.
p.s. Congrats on shipping it! :-)