4 ms·
Yeah, to give some examples, [1] is a world-record ("WR") Hollow Knight Any% run with "No Major Glitches" ("NMG") completed in 33:07 just a few weeks ago. [2] i
by Figs 7y ago
Yeah, to give some examples, [1] is a world-record ("WR") Hollow Knight Any% run with "No Major Glitches" ("NMG") completed in 33:07 just a few weeks ago. [2] is an Any% run that takes full advantage of glitches, and is over 10 minutes faster as a result (20:21 from November last year). [3] is an example of doing a complete 112% (i.e. getting everything that counts towards the regular completion percentage plus the DLC), and consequently takes over 3 hours. (That particular run was 3:23:34 from last June.) I mostly understand what's going on in the first -- a few minor bugs get used (like falling faster when the menu is open) and it takes advantage of things like changing the language to Chinese to skip text faster as well as quiting to the main menu to warp back to the last bench, but primarily the run depends on exploiting mechanics that are intentionally part of the regular gameplay but which allow the player to sequence break (like dying deliberately by the charm vendor to spawn your shade so that you can bounce off the shade while fighting it to get into the Resting Grounds quickly) and knowing exactly how to move to get through areas as fast as possible. For [2], I'm honestly not sure what is even going on for a lot of it. I think the speedrunner gets outside the level geometry by exploiting a bug with how loading works?
[1] https://www.youtube.com/watch?v=FFZy2gtwpI4 https://www.youtube.com/watch?v=FFZy2gtwpI4
[2] https://www.youtube.com/watch?v=SAw-_uYhAlU https://www.youtube.com/watch?v=SAw-_uYhAlU
[3] https://www.youtube.com/watch?v=MCOmg5kpCM8 https://www.youtube.com/watch?v=MCOmg5kpCM8