3 ms·
I feel like there must be something way wrong with the way vsync is implemented in most games. It often feels like it adds massive latency (like an entire extr
by clarry 7y ago
I feel like there must be something way wrong with the way vsync is implemented in most games. It often feels like it adds massive latency (like an entire extra buffered frame, like bad implementations of triple buffering), but if my FPS is close to what it would be with vsync, then I don't see why it should add much latency.
That is to say, on my 60Hz monitor, I don't feel much difference between 60 FPS and anything above with vsync off. But if I go from from 70FPS (vsync off) to 60 FPS (vsync on), it's yarrgh unplayable, as far as first person shooters go.
- def_true_false 7y agoWith vsync, a late frame delays input by a whole refresh cycle. When your hardware is only capable of average frame rate similar to your refresh rate, there will be plenty of those. Variable refresh rate is one way to fix this.
- clarry 7y agoI mean frame rate similar to but strictly above refresh rate, with no late frames. There's still very obvious nasty latency.