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I thought Apple was the originator of the 30% cut for app stores, and everybody else followed suit?
by smilespray 7y ago
I thought Apple was the originator of the 30% cut for app stores, and everybody else followed suit?
- stuaxo 7y agoYes, this is true. People forget that there were phones before the iPhone decided all phones would be rectangles with touchscreens. Those phones ran apps and games, and you downloaded them from app stores... there was in fact a cambrian explosion of app stores, when you made software you had to publish it to hundreds of them. I can't remember the %, but it seems unlikely, in the fact of all that competition that it was as high as 30%.
- DagAgren 7y agoThere were not really any public app stores like the Apple one. And cuts were, in general, much higher. Apple's app store took off so well because it offered a much better deal than the competition.
- e_y_ 7y agoApple's App Store didn't really have competition. The iPhone was pretty much an entirely new class of smartphone. The sheer volume of users compared to early smartphones meant you could sell an app for $1.99 and make loads of money, compared to Palm/WinMo apps that were more like $10+. It took off because it was a good experience (one stop shopping) and because of the popularity of the iPhone. And of course it doesn't hurt that it was the only App Store for iOS.
- pjmlp 7y agoIn Europe your phone providers were also one stop shopping.
- thepangolino 7y agoThis is just wrong. Nokia had the Ovi store launched at around the same time as Apple’s App Store. Palm OS also had its own if I remember correctly.
- DagAgren 7y ago"Around the same time" means it wasn't around before, no?
- fenomas 7y agoI can only speak for Japan, but all three major carriers here had app stores years before the iPhone launched. (Apple's may have been the first store operated by a hardware maker rather than a carrier though.)
- DagAgren 7y agoYes, carriers had app stores, that were not generally open to anyone, and that took a much bigger cut than Apple.
- fenomas 7y ago> that were not generally open to anyone Apple's store isn't open to anyone. > and that took a much bigger cut than Apple. AFAIK Docomo (largest carrier in Japan) took 9%. Are you sure you know what you're talking about here?
- pjmlp 7y agoSure there were in Europe. I had plenty of J2ME and Symbian apps before iOS was even born.
- DagAgren 7y agoYou didn't get them from an app store open to the public like the Apple one, though, and neither did their developer get to keep a full 70% of the price.
- pjmlp 7y agoHow come it wasn't open to the public? Send SMS, get download link, done. Use the Web store from the phone provider, done.
- DagAgren 7y agoOpen for publishing, not buying.
- pjmlp 7y agoEasy, one just had to have a business and apply to it. They even had contests for apps. I did apply to one at Vodafone when the Sharp GX20 was released, to show off the device capabilities. https://www.gamedev.net/forums/topic/166989-vodafone-javatm-games-challenge-2003/ https://www.gamedev.net/forums/topic/166989-vodafone-javatm-... > Vodafone is pleased to annouce the Vodafone Java(tm) Games Challenge 2003 - a competition for J2ME games developers. The top three winners will receive: - A Sharp-GX20 - The new Vodafone live! handset with QVGA screen resolution - A commercial contract with Vodafone to deploy the winning games onto Vodafone live! in several countries Vodafone live! currently attracts 1.5 million customers across 13 countries. Register at www.via.vodafone.com and submit your games by August, 1st ! And while they had lots of trash, the gatekeeping kept it lower than current store offerings full of copy-cats.
- zorked 7y ago"App stores" were run by telcos back then. Usually a storefront selling J2ME apps via WAP and charging money to your phone bill. To be fair the most popular content was ringtones (of the MIDI type). I think the BREW ecosystem had some solution to set up a store of this kind that they used to supply to carriers?
- e_y_ 7y agoI have to give credit to Apple for taking power away from the telcos. They wanted to nickel and dime you for every app and feature. Getting even a dumb feature phone out the door required months of certification and the OS might get an update once in the device lifetime if at all. Sometimes it takes an 800 lb gorilla (with fresh iPod $$$$$) to take on the other 800 lb gorillas, even if it mostly meant we spent the first 8 years or so paying ridiculous 2-year contracts for "subsidized" $700 phones.
- soperj 7y ago>OS might get an update once in the device lifetime if at all. And some how the lifetime of those phones were much longer than the iPhones, until they had to stop forcing updates which degraded performance.
- DagAgren 7y agoApple's updates often improve performance, and very rarely degrade it.
- objclxt 7y ago> I can't remember the %, but it seems unlikely, in the fact of all that competition that it was as high as 30%. Many of the J2ME etc app stores prior to Apple were run by network carriers, and their cuts were considerably higher than 30% - upwards of 50%, even more for things like direct carrier billing (the app would be charged to your phone bill).
- redwall_hp 7y agoWouldn't Palm, Windows CE and Newton be a better analogue than dumbphones? The original iPhone had more in common with PDAs and the first wave of smartphones (Nokia N800 et al) than with little Motorola flip phones.
- hrktb 7y ago“dumbphones” had very useful and prolific apps with integrated carrier billing depending on the country. Motorola phones might have been truely “dumb”, that wasn’t true for a Casio or a Panasonic phone for instance.
- DagAgren 7y agoYes, it used to be much higher before Apple.
- huhtenberg 7y agoWhat are you referring to exactly?
- boutad 7y agoI think Valve takes a 30% cut on Steam and Steam predates the iOS App Store.
- lilyball 7y agoGame stores (e.g. consoles) always took at least 30%. Someone else already said they think Valve took (takes?) 30%. Carriers probably took more.