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Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon
by prawn 7y ago
Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?
- Polylactic_acid 7y agoI haven't watched a second of breaking bad or most top rated movies. How do you bring that experience to me? Movies and TV shows are just things I rarely have much interest in.
- watwut 7y agoWe don't want that experience. You don't bring it to us, you let us enjoy things we want to enjoy.
- prawn 7y agoHow were you once exposed to the things you now enjoy? New foods, new media, new books? I'd suggest that many people wouldn't know what some of these games look like, how they play, how detailed the story is. Maybe you personally know and have zero interest - that's fine - but I'm talking about people who don't know and might have interest.
- burntoutfire 7y agoMost people just don't seem interested in video games. You don't "bring it" to them, the same way as you don't bring for example fishing to people who have no interest in it.
- friendlybus 7y agoIn the early days of film there were long running serials played that had such a the investment that it had a limited audience. Film became more mainstream as it's format locked down to 1.5-2hr films that busy people could enjoy. Investing heavily into a long running video game is more intensive than long running film. Finding the right form for those experiences that isn't totalizing in it's presentation could help. A 3hr run and done episode of red dead might be more consumable.
- prawn 7y agoMaybe. Smart-phone based 2hr experience in the Red Dead world, perhaps?
- baby 7y agoI had two thoughts yesterday: - emotional investment. Experiences like the last of us are much greater than any critically acclaimed tv show imo. And this is because of the limitations of the tv medium. A video game gets you more emotionally invested because you are active when playing. Perhaps interactive movies are a compromise. - boardgames, websites and UI. Remember back then when all websites were using flash and all looked different? It was pretty cool. Yet you still had to learn a new UI for every website you visited. Nowadays all websites seem to exhibit the same UI and everybody (even my grandmother) is browsing the web. A header, a nav bar, a home button, a register button, a login button, etc. I feel the same about boardgames. When you get into a new boardgame you know you’ll have to 1/ read the rules 2/ play one game to learn and 3/ profit. Videogames are the opposite. Each game is a totally new experience, even in terms of menu or configuration or controller setup. Your friend has a different console? You’ll have to learn a new controller. It’s way harder to invest yourself in videogames, or to start a new videogame.