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I think this is best explained without exaggeration by the famous Design-Stamina Hypothesis[1], which states the notion that time spent on Design is something w
by yebyen 7y ago
I think this is best explained without exaggeration by the famous Design-Stamina Hypothesis[1], which states the notion that time spent on Design is something which you can trade away to improve development speed, is reliably false in the long-term (even if it seems to be working in the near term.)
The graphic also suggests that there is an inflection point, as you suggest, before where time spent on design really is just slowing you down in the beginning of your project, but also that the costs of waiting too long to switch modes (from doing no design, to doing good design) after you have crossed that line, are substantial and compounding; the longer you wait, the more your lack of good design costs.
And of course, not pictured, is "bad design" which can be even worse than no design. Trying to find that inflection point and put it on your development schedule in advance is also a bit like trying to catch a falling knife (not likely to succeed.)
[1]: https://martinfowler.com/bliki/DesignStaminaHypothesis.html https://martinfowler.com/bliki/DesignStaminaHypothesis.html