3 ms·
Well, I think most games err to the "quick and dirty" side of things. Tracking down intermittent issues in code like this must be horrible, if not impossible. L
by mhast 7y ago
Well, I think most games err to the "quick and dirty" side of things. Tracking down intermittent issues in code like this must be horrible, if not impossible. Leading to delayed projects, buggy releases and developer burn out.