4 ms·
Yeah, you need to have another (more invasive/fragile) solution for things that involve scripting input like auto-aim. Wallhacks can be prevented by not sending
by p1necone 7y ago
Yeah, you need to have another (more invasive/fragile) solution for things that involve scripting input like auto-aim. Wallhacks can be prevented by not sending location data for units that players shouldn't be able to see though.