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The only way to stop players from cheating in a multiplayer game is to make the server the authoritative source for any information you want to stop players fro
by p1necone 7y ago
The only way to stop players from cheating in a multiplayer game is to make the server the authoritative source for any information you want to stop players from messing with.
If it's a single player game, then who cares?
- redka 7y agoThe games are multiplayer and the server is authoritative. That doesn't mean the games can't be played with cheats, eg. wall-hack, auto-aim, etc.
- p1necone 7y agoYeah, you need to have another (more invasive/fragile) solution for things that involve scripting input like auto-aim. Wallhacks can be prevented by not sending location data for units that players shouldn't be able to see though.