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Blaze Mobile: Measure Mobile Web Performance
- iuguy 16y agoThis looks like a great way for the Blaze people to get a whole load of useful data on mobile phones, how they're used, latency, connectivity etc. Hopefully they'll release some findings. It'd be useful to know for example how Android and iPhone connectivity differs on the same cell at the same time.
- blazeio 16y agoYour right on the money iuguy. We built this tool for the community but also for us internally to do research and expand our knowledge of mobile performance. Expect to see a report on a ton of new findings leveraging this tool.
- thinkcomp 16y agoDoes this have any relation to Blaze Mobile, http://www.blazemobile.com http://www.blazemobile.com?
- blazeio 16y agoNo relation to www.blazemobile.com but I could see the confusion.
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- ck2 16y agoReally fascinating tool but: They are either overloaded or something is wrong with their network connection. Their waterfall is showing an 800 byte image on my test is taking 6 seconds to load in Safari. I know that doesn't happen on any other waterfall test because I was reviewing it last weekend. Same site, same page, 10 seconds on Safari and then 2 seconds on Android?
- jlgosse 16y agoIf you think something doesn't look correct, it might be a good idea to try again: http://www.stevesouders.com/blog/2011/02/10/blaze-io-launches-wpt-with-mobile-devices/ http://www.stevesouders.com/blog/2011/02/10/blaze-io-launche... Souders himself recommends that if things don't work well for you right now, you should try again a few times. If things still don't work, it may be a good idea to come back in a few days.
- blazeio 16y agoThanks for the feedback, and you're right, we're seeing two problems right now: - Sometimes resources aren't cleared from the cache on Android - Sometimes iPhone resources are reported as bigger than they are We're actively working on both, hopefully we'll get them sorted out quickly.
- ck2 16y agoKeep up the good work, I didn't mean to sound critical of the details on a freshly launched product, was just pointing out a seemingly obvious problem to me. Simply making it available to developers for free was generous. I did try the test again, this time with the 3-pass, 30 minutes later and it shows the same problem. I'll definitely give y'all a few days to sort it out. added: What's interesting is it really is taking your iphone 10 seconds to fire the window onload event. I have my own round-trip-timer that I've written to monitor the browser performance and I got this from yours: 2011-02-10 15:46:55 207.245.xxx.xxx CA 9.182 front-page iPhone; CPU iPhone OS 421 like Mac OS X; en-us; AppleWebKit/533.17.9 Mobile/8C148 2011-02-10 15:46:41 207.245.xxx.xxx CA 9.200 front-page iPhone; CPU iPhone OS 421 like Mac OS X; en-us; AppleWebKit/533.17.9 Mobile/8C148 2011-02-10 15:46:28 207.245.xxx.xxx CA 10.120 front-page iPhone; CPU iPhone OS 421 like Mac OS X; en-us; AppleWebKit/533.17.9 Mobile/8C148 My windows safari shows nothing like the waterfall your site is showing me, I have to google the differences in the mobile version. 2nd update: I just had two friends in NYC hit my site - one with android and one with iphone, maybe there really is a problem (for me) with Safari. they got 2 seconds on Android vs 6.8 seconds on Safari. 2011-02-10 16:04:31 174.252.xxx.xxx US 2.013 front-page Linux; Android 2.2.1; en-us; DROIDX Build/VZW; AppleWebKit/533.1 Version/4.0 Mobile S 2011-02-10 16:02:17 166.137.xxx.xxx US 6.840 front-page iPhone; CPU iPhone OS 402 like Mac OS X; en-us; AppleWebKit/532.9 Version/4.0.5 Mobil
- ck2 16y agoSuggestion: put an icon to represent the type of phone/browser on each line in the recent reports list - right now there's no easy way to see what did what, unless you click through. Also, I didn't even notice the line in the little "gauge" that shows the percentile until just now, it's really subtle and faint, so not the easiest visual indicator as it is.