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We have, with Construct 3 (https://www.construct.net https://www.construct.net) Recent addition of our timeline editor means we think it ticks all the boxes as
by TomGullen 7y ago
We have, with Construct 3 (https://www.construct.net https://www.construct.net)
Recent addition of our timeline editor means we think it ticks all the boxes as a replacement.
- terramex 7y agoCan you create graphical assets within engine in Construct (vector or raster) or do you need to import them?
- lelandbatey 7y agoYes, within Construct 3 you are able to create your graphical assets. Here's a demonstration of someone adding a sprite to their game which shows the interface for drawing the raster sprite: http://www.youtube.com/watch?v=gVGOYvZxlqk&t=3m8s http://www.youtube.com/watch?v=gVGOYvZxlqk&t=3m8s
- TomGullen 7y agoYes you can create them within the editor, and we've recently added support for importing SVG's.
- mysterydip 7y agoI wouldn't have thought to look there. I'm sure there's many ex-flash devs who would be happy to check it out if they knew.
- TomGullen 7y agoAny ideas on how best to reach them?
- mysterydip 7y agoI know lots of indies that hang out on twitter, maybe some appropriate replies or hashtags for people searching? There's also a handful of forums, gamedev.net tigsource and others. StackOverflow is a common place to search for answers, if you can find questions asked about "what can I use instead of flash" without coming across as an advertisement.