3 ms·
I had the exact similar thought: it's the way the touchscreens, voice interaction, and tactile systems melded together felt _intuitive_ instead of showy or glit
by mr_tristan 7y ago
I had the exact similar thought: it's the way the touchscreens, voice interaction, and tactile systems melded together felt _intuitive_ instead of showy or glitzy.
While terminals were often just a basic touchscreen, many critical elements, like the chairs on the ships, had tactile input (joysticks, buttons, etc) - to deal with input under gravitational shifts.
It really gives everything a greater physicality.