3 ms·
Current motion is maybe we'll get a Queue::setBufferSubData and setTextureSubData, or not. And even if we get them, it's problematic to allow the copy to be di
by kvark 7y ago
Current motion is maybe we'll get a Queue::setBufferSubData and setTextureSubData, or not. And even if we get them, it's problematic to allow the copy to be direct if this part of the buffer isn't used (while some other part is used) by the GPU.