3 ms·
Without push constants or persistently mapped uniform buffers, it's a long stretch to call our way of setting uniforms "efficient"...
by kvark 7y ago
Without push constants or persistently mapped uniform buffers, it's a long stretch to call our way of setting uniforms "efficient"...
- Jasper_ 7y agoI've lost track of the many buffer management proposals up in the air. What's the current motion? Would love to see devh's range tracking proposal brought back from the dead, but that's probably unlikely for MVP at this stage.
- kvark 7y agoCurrent motion is maybe we'll get a Queue::setBufferSubData and setTextureSubData, or not. And even if we get them, it's problematic to allow the copy to be direct if this part of the buffer isn't used (while some other part is used) by the GPU.