3 ms·
I love that show. I picked it up again a couple weeks ago after trailing off during Season 2 because of work. Agree with all your points, and I'll make one mor
by remarkEon 7y ago
I love that show. I picked it up again a couple weeks ago after trailing off during Season 2 because of work.
Agree with all your points, and I'll make one more:
The way that they blend the "gesture" interfaces (the "iPhone" device, the map and orbit planner, the wall screens) with tactile interfaces (physical keyboards at critical positions on the spacecraft, like weapons and burn control) signal they put some deep thought into it. Gesture and touch-screen stuff is fine, in very specific instances. You will need a tactile surface to touch in many of the kind of (future) environments that the show depicts.
- mr_tristan 7y agoI had the exact similar thought: it's the way the touchscreens, voice interaction, and tactile systems melded together felt _intuitive_ instead of showy or glitzy. While terminals were often just a basic touchscreen, many critical elements, like the chairs on the ships, had tactile input (joysticks, buttons, etc) - to deal with input under gravitational shifts. It really gives everything a greater physicality.