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On macOS WebGL in all browsers goes through OpenGL, same as on Linux and Android. On Windows, WebGL generally calls into ANGLE-on-D3D, though both Firefox and C
by jdashg 7y ago
On macOS WebGL in all browsers goes through OpenGL, same as on Linux and Android. On Windows, WebGL generally calls into ANGLE-on-D3D, though both Firefox and Chrome support using "native GL" experimentally as well.