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I don't personally think the theory that we likely live in an artificial sim is true. But I also don't think it's 'obviously' untrue. Yes, the level of detail
by post_below 7y ago
I don't personally think the theory that we likely live in an artificial sim is true.
But I also don't think it's 'obviously' untrue. Yes, the level of detail is mind boggling. But quite a lot of that detail follows naturally from the framework itself: The complexity of an object moving through space and time, interacting with heat and light and atmosphere and etc. is huge. However once the framework is in place (physical laws, light models, properties of materials and so on) everything happens 'naturally' provided you have the processing power to render all the variables.
It's not difficult to imagine a point where a detailed enough framework, and the processing power to render it, could exist. Not soon, but eventually.
Add to that the established tendency of our minds to normalize (ignore things that don't seem to fit, rationalize and otherwise edit reality for palatability) and the power of our neurotransmitter systems to override rational thought... The biological interpreter of the theoretical simulation is well designed to be fooled given a deep enough understanding of it's workings. Which is also not difficult to imagine as a future possibility.
Still, not likely, but too compelling a thought experiment to call bunk IMO.
- earenndil 7y agoAbsolutely, it could be that we are living in a simulation. It's just that there's no reason to believe that as yet. FWIW I think that a 'biological interpreter' is rather unlikely; it's probably just emergence from atomic interactions. (It could be planted there, however.) The problem with your argument is that it makes too many assumptions. We know nothing about the nature of the simulator, nor do we have any reason to believe that (assuming we are not in a simulator) the universe works the way it does for any particular reason. Furthermore, the isomorphism you point out between the the physical world and computers are much more easily explained if you flip the causality chain: we are humans living in this world, and we modeled computers after ourselves and our surroundings.
- Izkata 7y agoI'd like to propose two pro-simulator things that have been bouncing around my head for a while: * Plank length/time: The granularity the simulation is capable of. * Quantum entanglement: A deep copy/shallow copy bug (that is, shallow copy was accidentally used where deep copy should have been used, hence why quantum entanglement holds across large distances).