4 ms·
I am sorry, but I don't fully understand. To me it sounds like you are describing exactly tree diffing when you say that the next node is only touched if its st
by Casperin 7y ago
I am sorry, but I don't fully understand. To me it sounds like you are describing exactly tree diffing when you say that the next node is only touched if its state object changed.
I have been through this struggle too. Of wanting to get rid of bloated tools and tools I don't understand, and the best I've found for this is Hyperapp. I've read the source code a few times (was thinking about patching it to work well with web components), so I feel it falls into a category of tools I can use. But I'm genuinely interested in understanding what you've done if it offers an alternative (even if more clunky).
- jeffmcmahan 7y ago>>> it sounds like you are describing exactly tree diffing The object returned by the function expresses a tiny subset of the properties of a DOM node. Often just {className, childNodes: [...]}. Only those explicit attributes are checked for update or otherwise dealt with by my code. My code has no idea that a DOM node has a thousand properties. By contrast, a ReactComponent is more complex from a JS POV than a native DOM node. In other words, if my code returns: {className: 'foo'} at time t0, and then returns {} at time t1, the className in the DOM will be 'foo' at t0 and at t1. That is not at all how exhaustive tree diffs work, and not at all how react works. With 5,000 nodes, you might have 8K-15K property comparisons. Per-render CPU load thus grows linearly and slowly with each new node. I can re-render a thousand nodes in 2-5 milliseconds with no framework churn or build steps or any of that. But more importantly, we have the ability to step into "straight-to-canvas" mode (or whatever else) without rupturing any abstractions and without awkward hacks. This is unidirectional data flow plus component-based design/organization while letting the DOM handle the DOM: no fake elements, no fake events -- nothing but utterly fast strict primitive value comparisons on shallow object properties. EDIT: Earlier I said that a node changes if and only if its state description changed; that is not strictly true. "if and only if" should just be "only if".
- Casperin 7y agoThis makes a lot of sense. It's essentially giving up some "niceness" that React gives to make it faster and closer to the metal. That sounds like a critique, but that's what this whole thread is about, and one way to approach something I've also given a lot of thought. To do this, I imagine you will have to do certain things manually. I guess you can't just have functions that return a vdom, because, as you say, the absence of a property doesn't mean the library will delete it for you. So do you keep the previous vdom? Patch it manually and then send it off to update the elements? ... I guess it's a minor detail. Doesn't matter. Interesting approach, thanks for sharing! I will definitely spend some time looking into it. Encouraging that it seems to be working out for you :)
- jeffmcmahan 7y agoTo answer your technical question: You can approach it one of two ways (I've done both). The first you hinted at. You can keep the last state object handy for the next incoming update and compare (e.g.) stateA.className against stateB.className, which is extremely fast. But you have an extra object in memory for every single node, which is a consideration. You can also just use the node itself and compare state.className to node.className. Turns out this is ~90-100% as fast ~95% of the time, and sips memory. If you're thinking, "wait, compare it to the DOM node? That will be slow!" - notice that we're not querying the DOM. We're checking a property on an object to which we have a reference in hand. I can run comparisons against node.className (and other properties) millions of times per second. Recall that my component update functions return an object of roughly the form: { node, className: 'foo', childNodes: [...], ... } That first property is the DOM node reference, so there's no difficulty in running the updates this way. Things are slower when dealing with props that need to be handled via getAttribute() and setAttribute(), but those cases are <10%, and can be optimized away by caching the comparison value to avoid getAttribute(). There are complications with numerical values which get rounded by the DOM and fool your code into doing DOM updates that don't need to happen, but it's all handle-able. Here's quick gist: https://gist.github.com/jeffmcmahan/8d10c579df82d32b13e2f449d1575c95 https://gist.github.com/jeffmcmahan/8d10c579df82d32b13e2f449...