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Oh gods. VVVVVV's core mechanic is that you don't so much "jump" as you just flip gravity, and you only get to do so when your feet are firmly on the floor. Th
by pdpi 7y ago
Oh gods.
VVVVVV's core mechanic is that you don't so much "jump" as you just flip gravity, and you only get to do so when your feet are firmly on the floor. This leads to some very interesting designs.
The stage "Veni Vidi Vici (Doing Things The Hard Way)" is possibly the evilest level I've ever completed in a video game. Just a tiny little block, trivial to jump over, but the lack of a jump button means you have to... do things the hard way.
https://www.youtube.com/watch?v=4CtiY5D6HCs https://www.youtube.com/watch?v=4CtiY5D6HCs
- dkersten 7y agoOh wow that brings back memories! That section took what felt like ages to eventually successfully perform.
- pdpi 7y ago400ish attempts for me IIRC. But then I could do it on demand for a while (I’ve since lost the muscle memory of course)
- ehsankia 7y agoI need to play through this again. So many great memories. It was one of the great early indie games that paved the way for thousands more, alongside World of Goo, Braid and Super Meat Boy.
- reificator 7y agoI just completed that on switch the other day, took me about 100 deaths. In fairness it's not the first time I played the game, but it's been nearly a decade since the last time.
- john-radio 7y agoWhat I love about VVVVVV is that there's almost no way to describe it and make it sound fun; if you just watched that video and know nothing about the game it would not seem fun at all; and yet it's one of the most fun video games I have ever played.
- theon144 7y agoHahaha, despite playing VVVVVV around the time of its release (it's really been 10 years, wow), I realized I could still feel my muscle memory firing up when I saw this level.
- umvi 7y ago> is possibly the evilest level I've ever completed in a video game That was the case for me too, until I recently picked up the game Celeste. Some of the C-sides were so evil I just gave up and never beat them (I have a wife and kids, time is limited). This is coming from someone who generally likes hard games (big fan of Dark Souls series, for example, and yes, I know "hard" is relative). The Celeste Chapter 9 golden strawberry though... that has got to be the most evil collectible I've ever seen included in a mainstream game. I would bet <.01% of Celeste players will ever earn the Chapter 9 golden strawberry. To put it in perspective - to earn a golden strawberry you must beat the level without dying once. If you die, you are sent all the way back to the beginning. This isn't too hard if the level only takes 10 minutes to beat like Chapter 1. However, Chapter 9 took me over 4 hours to beat and I died over 1,000 times. And not only that, if you manage to beat Chapter 9 without dying, you are transported to a secret extra level (that you've never had a chance to practice). You have one chance to beat the secret extra level without dying - only then does the game award the golden strawberry. I can't even fathom the amount of time and practice required to accomplish this feat. It must be up there with some of those insane Mario Maker levels.
- mey 7y agoYou may be interested in the TAS (Tool assisted speedrun) of Celeste from AGDQ 2018. https://www.youtube.com/watch?v=BEcv7BD1q9o https://www.youtube.com/watch?v=BEcv7BD1q9o ADGQ 2020 is currently going on.
- pdpi 7y agoAGDQ is very much on my calendar, don’t worry.
- deleted 7y ago[deleted]
- SebastianKra 7y agoonly 4 hours? Im impressed. I took 8h to 12h with 5k deaths!
- tills13 7y agoHow those rooms are implemented: https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Spacestation2.cpp#L1851 https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_...
- tolai 7y agoThanks for the link. This is actually pretty neat! Elegant in its own way, gets the job done pretty quickly, and you can change and fine tune the level designs. I like it!
- saagarjha 7y agoIt's cool how you can kind of see the level if you squint.
- TazeTSchnitzel 7y agoThat code is generated by the level editor, IIRC.
- SubiculumCode 7y agothat was the task where I put VVVVVV down. lol
- dan00 7y agoThe first time not dying going up and down in ‘Veni Vidi Vici’, I was so exited, that I landed on the wrong side of the box ...
- esnard 7y agoVeni Vidi Vici is definitively my favorite level in my gaming history. I would play VVVVVV again and again just for it.