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FIELD OF VISION. Why can’t VR people understand that humans are used to ultra wide vision angle? Peeping into a VR headset removes all peripheral vision, meani
by d--b 7y ago
FIELD OF VISION.
Why can’t VR people understand that humans are used to ultra wide vision angle? Peeping into a VR headset removes all peripheral vision, meaning you have to rotate your head all over to see things. It’s like playing quake with your neck.
Make a 180 angle headset and maybe people will feel transported to another place. Right now it’s more like looking into a doll’s house.
No wonder immersive rooms are better
- wayoutthere 7y agoThe Valve Index is actually pretty good at this. It's not quite 180, but somewhere around 130 which is good enough to give you decent peripheral vision. I feel like the next generation of VR will be a lot closer. Also, the main thing holding back VR right now is the amount of graphics horsepower required to run complex games at high resolutions and refresh rates of 90-120fps. I don't think there are any cards on the market that can run the Index at native resolution in most games (the software will scale the resolution to your hardware).
- chinesempire 7y agoActually for Formula 1 racing games VR is just perfect In fact it's the tool used to simulate field of view on F1 cars and how they tested the halo https://hips.hearstapps.com/hmg-prod.s3.amazonaws.com/images/screen-shot-2018-03-20-at-3-26-52-pm-1521574045.png https://hips.hearstapps.com/hmg-prod.s3.amazonaws.com/images... My girlfriend's mother has a genetic disorder of the eyes called retinitis pigmentosa which causes tunnel vision. VR is the tool she uses to explain to medical students how it feels to suffer from it.
- zlsa 7y agoVR is still new, and with a 180 degree field of view, either the pixel-per-degrees would be painfully low (very low-resolution) or it would be high-resolution, but no computer would be able to push all the pixels.