4 ms·
Since we're in the early days theres quite a bit of experimentation. While there is usually traditional move/strafe on the left joystick, some games have option
by cybwraith 7y ago
Since we're in the early days theres quite a bit of experimentation. While there is usually traditional move/strafe on the left joystick, some games have options like:
Point-to-teleport (worst option, IMO, but good for people really sensitive to motion sickness)
Arm waving - Basically move your arms back and forth like you would when running.
Head-directed, or hand-directed movement direction.
Physical movement in your room with no artificial movement option. This is typically in genres like wave shooters where you can move to dodge and such but not really expected to navigate a whole level.
Some games combine multiples of the above. From a game design perspective, still very much the wild west in VR.
- timwaagh 7y agothis is what i meant. to me these feel like somewhat of a hack, breaking the vr promise of natural movement through a game world. but i suppose it could still be enjoyable.