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Personally, I find Elite: Dangerous to be the best, most immersive VR game I've played. It's a 6DOF space sim set in a 1:1 scale version of the Milky Way that p
by wayoutthere 7y ago
Personally, I find Elite: Dangerous to be the best, most immersive VR game I've played. It's a 6DOF space sim set in a 1:1 scale version of the Milky Way that puts you in the pilot's seat, with a few dozen ships to choose from. The insides of the cockpit (or bridge on the larger ships) are fully modeled. Paired with a decent HOTAS or dual-stick setup, it's about as close as you're going to get to flying a futuristic spaceship. The game offers combat, trading, exploration, mining, rescue missions, surface exploration and you can have friends join you on your ship as either a gunner or ship-launched fighter pilot.
Development has stalled somewhat over the last 6 months -- the developer is actively releasing updates, but mostly catching up on bugfixes in anticipation of a new expansion later this year. But if you're new to the game, there are easily 100+ hours of gameplay available as long as you're ok that it's not a narrative-driven game. The community is very active, with player factions driving many of the activities in the game from public Discord servers, so the lack of content updates isn't necessarily as bad as it would be in other games. Only like 0.5% of the systems in the galaxy have been explored, so plenty left to discover!
- grawprog 7y agoI have to admit, a vr space sim could be pretty awesome. I've played a lot of oolite and I used to play another space Sim pretty heavily the name which escapes me right now. >surface exploration and you can have friends join you on your ship as either a gunner or ship-launched fighter pilot. This seems like it would be pretty fun. I find space Sims get boring though, they tend to get really repetitive. How does elite dangerous do with mission and system variety? I find in the end, with most games like that, different systems tend to boil down to different numbers on the trade screen, maybe a random event or two and a lot of flying around empty space to get to a planet or stations, load up on some trade goods or get a mission, head to the next system, repeat. Maybe mine an asteroid or two for minerals in between. These things would definitely be prettier and more immersive in VR, but are they any more fun?
- wayoutthere 7y agoSystem variety is great; you can fly between the various stars / planets in a system, you can land on any rocky / ice planets without an atmosphere. They're all randomly generated when you get outside the "bubble" (a few hundred LY around Sol), but bound by the currently-understood laws of physics. I can't tell you how cool it feels to zoom around various star types in hyperspace or supercharge your jump drive in the jet cone of a neutron star. Asteroid mining is also really cool and engaging, especially in VR. Mission variety is not-so-great, but I haven't taken an official mission in over a year. There is plenty to do if you're self-directed or you participate in community-driven content. But yeah, ultimately it is a space sim and it can be played without VR (though a significant percentage of players do use VR). It's still by far the most immersive VR game I've ever played. It's also really pretty, especially with some of the shader mods applied (look up some screenshots for an idea).
- cybwraith 7y agoE:D is more realistic in the sense that space is "boring". Missions are shoot things, deliver this, patrol that. Systems are far apart (to scale, actually) and travel and navigation is important and takes time. The game has nearly no actual goals/story to speak of, but as a space nerd man it is awesome in VR. I love it! If you want a game in VR thats more like the old-school Wing Commander Privateer where its less realistic but more focused on the fun/hollywood version of space sci-fi, check out X-Rebirth VR.