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>there is no way to fake tactile feedback or motion Why not? There are quite a few companies working on these with some success. Virtuix for example (disclosur
by falcor84 7y ago
>there is no way to fake tactile feedback or motion
Why not? There are quite a few companies working on these with some success. Virtuix for example (disclosure: I'm an investor) are seeing some steady commercial success in regards to addressing motion[0]. And in terms of feedback, there's a lot of interesting work done Fl around gloves in particular, including by Apple [1].
[0] https://www.virtuix.com/ https://www.virtuix.com/
[1] https://www.patentlyapple.com/patently-apple/2020/01/apple-adds-an-optical-sensor-to-its-optical-imaging-system-and-more-to-its-haptic-feedback-vr-gaming-gloves.html https://www.patentlyapple.com/patently-apple/2020/01/apple-a...
- Fabricio20 7y agoOn this note I also feel inclined to mention Teslasuit [0]. I recently learned about this company and their product, they are developing (I think some of it is even already available) a full-body tracking suit with feedback zones. Pairing this with a VR headset and immersion would go way up compared to most (if not all) things we have nowadays. [0] https://teslasuit.io/ https://teslasuit.io/
- skizm 7y agoI meant more like swinging a sword will never meet another sword. Punching someone in the face will never hurt your hand, etc. and then when you swing through air as your in-game hand stops, it feels kinda lame.
- falcor84 7y agoI don't quite understand what you mean. I can come up with several different engineering approaches to make a sword controlle suddenly stop. And I can come up with even more ways to inflict mild pain (e.g. electrical stimulation). What makes you say "never"? If there are people willing to pay for better immersion, I believe the technology won't be that far behind.
- skizm 7y agoHow would you make a "sword" stop mid-air? A companion sword-fighting robot that mimics the movements of the enemy you're seeing? I'm not saying never, just without nano-bots and a fully mutable IRL environment to go with the headset. Electrical stimulation wouldn't stop your hand moving forward, nor would it simulate hitting something in any way (unless it was stimulating your brain's pain and motor centers I guess).
- falcor84 7y agoHow about this as a very early idea: start with something like the Virtuix Omni that allows the player to freely move and rotate. Add 3 thin metallic pillars surrounding the device, going up to about 2m, which would rotate with the player. At 2 different heights on each of these pillars there would be a pully controlling a slightly elastic cord via fast acting actuators. The other end of each of these ropes would be connected to the sword controller. Most of the time, there wouldn't be much tension coming from the cords (other than perhaps representing gravity pulling on the sword's mass), but when a hit needs to be simulated, the right cords would rapidly tense, according to the simulated properties of the object being hit.